log

age author description
Sun, 27 May 2012 12:46:53 +0200 Benjamin Berkels [TIHan, Torr Samaho] Fixed: Spectators were affected by SetPlayerProperty and SetActorProperty. default tip
Sun, 27 May 2012 10:51:05 +0200 Benjamin Berkels Fixed: Newly connecting clients were not informed about non-standard death states of corpses already on the map. (part of Dusk's wound state / custom damagetype fix patch, but modified so that SERVERCOMMANDS_ThingIsCorpse is called on all corpses)
Sun, 27 May 2012 10:41:49 +0200 Benjamin Berkels added Dusk's FindStateLabelAndOffset extension to handle child states (part of Dusk's wound state / custom damagetype fix patch, but slightly modified to use references instead of pointers)
Sun, 27 May 2012 10:21:28 +0200 Benjamin Berkels Fixed: The server always instructed clients to use the standard pain state of an actor, not any custom one. (part of Dusk's wound state / custom damagetype fix patch, but slightly modified and extended)
Sun, 27 May 2012 10:05:28 +0200 Benjamin Berkels Fixed: Wound state changes weren't sent to clients. (part of Dusk's wound state / custom damagetype fix patch, but modified so that clients don't touch the wound state on their own)
Sun, 27 May 2012 09:47:04 +0200 Benjamin Berkels removed an obsolete local variable
Sun, 27 May 2012 09:45:59 +0200 Benjamin Berkels reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the pain state
Sun, 27 May 2012 09:38:26 +0200 Benjamin Berkels updated SERVERCOMMANDS_SetThingFrame to use NetCommand (part of Dusk's wound state / custom damagetype fix patch)
Sun, 27 May 2012 09:31:53 +0200 Benjamin Berkels reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the wound state (part of Dusk's wound state / custom damagetype fix patch)
Sat, 26 May 2012 20:42:12 +0200 Benjamin Berkels [Dusk] Fixed: Medals weren't announced on spied players.
Wed, 23 May 2012 03:50:04 +0300 CrimsonDusk Fixed: A_Wander could trigger an assertion failure if it tried to target a spectator.
Mon, 14 May 2012 21:43:04 +0200 Benjamin Berkels [TIHan] Fixed: Console icon would stick on a player's head if the server missed the packet to remove the icon.
Mon, 14 May 2012 19:40:06 +0200 Benjamin Berkels [Koromix] Fixed problems with the LAN broadcast under Linux.
Mon, 14 May 2012 19:12:14 +0200 Benjamin Berkels Added modified version of MP2E's "Fixed: Accuracy/Precision medals are now properly given when using the Rocket Launcher, Grenade Launcher, or BFG10K." patch.
Mon, 07 May 2012 21:53:51 -0400 Benjamin Berkels added Dusk's "sv_unblockplayers now also implies telefrag immunity, but only if both the source and target are players." patch with an additional ( source != NULL ) check
Tue, 01 May 2012 21:34:00 -0400 Benjamin Berkels [Dusk] Fixed: Players could get medals from spawn telefrags.
Tue, 01 May 2012 21:22:23 -0400 Benjamin Berkels [Dusk] Fixed: Grenade explosion sound was not unlimited.
Tue, 01 May 2012 21:01:46 -0400 Benjamin Berkels Fixed: When a map reset was done while a PowerTimeFreezer was in effect, the sound was not resumed after the reset.
Mon, 30 Apr 2012 21:59:00 -0400 Benjamin Berkels Fixed: When a non-spectator player disconnected his running CLIENTSIDE scripts were not terminated.
Mon, 30 Apr 2012 21:27:19 -0400 Benjamin Berkels Ported from TIHan's monster_bandwidth_reduction branch: Converted SERVERCOMMANDS_SpawnThing* and SERVERCOMMANDS_MoveThing* to use NetCommand. This port untangles the command style change from the actual bandwidth reduction and fixes a small bug of that branch (the "ulSize == 0" in SERVERCOMMANDS_MoveThing* was removed in there instead of being updated to work with the new style).
Sun, 29 Apr 2012 20:28:54 -0400 Benjamin Berkels Added a slightly shortened version of TIHan's "Fixed: Spectators were affected by the TimeFreezeSphere in competitive modes." patch.
Sun, 29 Apr 2012 20:01:37 -0400 Benjamin Berkels [TIHan] Fixed: Players could choose their team by using "team" or "changeteam" commands as a spectator when sv_noteamselect was true.
Sun, 29 Apr 2012 18:07:34 -0400 Benjamin Berkels [TIHan] Fixed some Z position sync problems of floating monsters online.
Sat, 28 Apr 2012 21:13:15 -0400 Benjamin Berkels [TIHan]:
Sat, 28 Apr 2012 12:39:39 -0400 Benjamin Berkels Fixed: The remains of crushed actors were not removed on the clients online by a map reset.
Sat, 28 Apr 2012 12:22:56 -0400 Benjamin Berkels Fixed: A map reset in possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump) broke the "artifact held" countdown.
Sat, 28 Apr 2012 10:56:55 -0400 Benjamin Berkels Fixed: The behavior of grenades fired near a wall online on the clients was broken.
Sat, 28 Apr 2012 09:19:12 -0400 Benjamin Berkels Fixed: A map reset in Domination (possible with the new ACS command ResetMap in combination with the GAMEMODE lump) didn't reset ownership of the control points.
Sat, 28 Apr 2012 09:15:08 -0400 Benjamin Berkels Fixed: When the ACS command ResetMap was executed by the server, the clients were not instructed to do their part of the map reset, e.g. removing decals and CLIENTSIDEONLY actors.
Thu, 26 Apr 2012 21:28:56 -0400 Benjamin Berkels Fixed: After a map reset in terminator/possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the terminator sphere/hellstone wasn't respawned.
Thu, 26 Apr 2012 21:04:27 -0400 Benjamin Berkels [TIHan] Fixed: A client wasn't informed of its player's JumpZ property after a changemap.
Wed, 25 Apr 2012 20:07:59 -0400 Benjamin Berkels Fixed: Spectators were blocked by SOLID things on steps.
Mon, 23 Apr 2012 20:55:20 -0400 Benjamin Berkels Added new dmflag "unblock players", controlled by the new CVAR sv_unblockplayers. If this is true, player bodies are treated as if they had the THRUSPECIES flag.
Sun, 22 Apr 2012 18:24:46 -0400 Benjamin Berkels [TIHan] Fixed: Under certain circumstances after a monster was resurrected, it did not get reset when the map reset.
Sun, 22 Apr 2012 13:51:49 -0400 Benjamin Berkels Added new compatflag "don't stop player scripts on disconnect", controlled by the new CVAR compat_dont_stop_player_scripts_on_disconnect. If this is enabled, the ACS scripts with a player as activator are not terminated when this player disconnects.
Sat, 21 Apr 2012 15:19:20 -0400 Benjamin Berkels Added Popsoap's updated dynamic light definition for the Hectebus.
Sat, 21 Apr 2012 13:20:16 -0400 Benjamin Berkels In A_FighterAttack the server now lets the clients play the sound independently of whether the last missile was spawned successfully.
Sat, 21 Apr 2012 13:13:22 -0400 Benjamin Berkels [Dusk] Fixed: Puzzle item usage was handled improperly on the clientside, causing no item use sound when a puzzle was solved with it. Also changed puzzle item fail message to only print on the client that activated it, rather than to everybody.
Sat, 21 Apr 2012 12:31:20 -0400 Benjamin Berkels Reduced SVC2_SETFASTCHASESTRAFECOUNT's net traffic (FastChaseStrafeCount only takes values from 0 to 3, so a byte is enough to transfer its value).
Sat, 21 Apr 2012 12:25:11 -0400 Benjamin Berkels [Dusk] Fixed: Zedek's Quietus attack was not handled properly, appearing silent and invisible.
Sat, 21 Apr 2012 12:20:38 -0400 Benjamin Berkels [Dusk] Fixed: Clients weren't told of monsters' strafe counts, causing desyncs in 'fast-chasing' monster movement.
Sat, 21 Apr 2012 12:06:14 -0400 Benjamin Berkels [TIHan] Fixed: A_FireCustomMissile doesn't spawn missiles when called near walls/things online.
Sat, 21 Apr 2012 11:44:07 -0400 Benjamin Berkels [TIHan] Fixed: Client wasn't informed of its player's properties after a changemap.
Thu, 19 Apr 2012 21:01:11 -0400 Benjamin Berkels out of sequence fix backport from ZDoom revision 3570:
Sun, 15 Apr 2012 17:35:42 -0400 Benjamin Berkels [TIHan] Fixed: Some scrolling textures were not handled properly between client and server.
Sun, 15 Apr 2012 16:00:54 -0400 Benjamin Berkels [TIHan] Fixed: Clients were not informed of alwaysapplydmflags' value.
Sun, 15 Apr 2012 15:44:21 -0400 Benjamin Berkels [Dusk] Fixed: Stray Hexen bridge balls (and other actors spawned by A_BridgeInit) were included in snapshots the server sends to connecting clients.
Sun, 15 Apr 2012 15:32:20 -0400 Benjamin Berkels [Dusk] Fixed: Clients weren't told of pigplayers' bite sound.
Sun, 15 Apr 2012 14:16:48 -0400 Benjamin Berkels [Dusk] Added CCMD insertmap for adding maps into the maplist at other positions than just at the end.
Sun, 15 Apr 2012 13:26:56 -0400 Benjamin Berkels Fixed: client_SetPlayerPSprite didn't properly use the offset in case the server calculated it using FindStateLabelAndOffset.
Sun, 15 Apr 2012 12:06:39 -0400 Benjamin Berkels [Dusk] Fixed: Picking up a weapon piece caused the local ammo count on the client to go out of sync.
Sun, 15 Apr 2012 11:35:31 -0400 Benjamin Berkels [Dusk] Fixed: Clients weren't informed of damage caused by initial poisoning or of the accompanying cough sound caused by PoisonCloud. Clients were calling poison-caused Pain states on their own.
Sun, 15 Apr 2012 11:05:22 -0400 Benjamin Berkels Fixed: FindStateLabelAndOffset used the actor's current state instead of the specified state to determine the state label and the offset.
Sun, 15 Apr 2012 11:02:25 -0400 Benjamin Berkels AActor::InState ( FState *, unsigned int * ) now allows to override the actor's current state with an additional argument
Sat, 14 Apr 2012 16:57:27 -0400 Benjamin Berkels out of sequence fix backport from ZDoom revision 3524:
Sat, 14 Apr 2012 16:41:21 -0400 Benjamin Berkels added a modified versions of MP2E's GCC 4.7 patch for upnpnat.cpp (Windows may not include unistd.h)
Sat, 14 Apr 2012 13:35:14 -0400 Benjamin Berkels [TIHan] Fixed: Morphed players turning into spectators leave dummy players behind.
Sat, 14 Apr 2012 13:27:21 -0400 Benjamin Berkels [TIHan] Fixed: Newly connected clients were not informed of other actors' reaction time.
Sat, 14 Apr 2012 12:51:50 -0400 Benjamin Berkels Fixed: After a map reset in the Skulltag gamemode (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the blue and red skull disappeared if they were originally spawned as BlueSkull or RedSkull by the map.
Sat, 14 Apr 2012 12:38:18 -0400 Benjamin Berkels Fixed some z-height issues during map resets.